- 作者
- Hytale Team
- 译者
- Ethanz0x0
- 转载许可
- 允许转载,按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明平台名称(GHytale)以及本帖地址
PRE-RELEASE PATCH NOTES (UPDATE 5)
Hi, everyone! 大家好!
We are currently working hard on several parts of Hytale's fifth update! Below you will find the pre-release patch notes for Update 5, which will be updated weekly.
我们目前正在努力开发 Hytale 第五次更新的多个部分!以下是更新 5 的预发布补丁说明,更新将每周更新一次。
If you encounter any bugs, you can report them via the in-game bug reporter. Additionally, players can now submit feedback on our new Feedback Request website: please make sure to note 'pre-release' in your feedback.
如果你遇到任何漏洞,可以通过游戏内的漏洞报告器报告。此外,玩家现在可以在我们新的反馈请求网站上提交反馈:请务必在反馈中注明“预发布”。
Thank you for your continued support!To access Pre-Release version: Enable via Launcher → Settings → Pre-Release
要访问预发布版本:通过启动器启用→设置→预发布版本
感谢大家一直以来的支持!
- The Hytale Team - 海塔尔团队
PRE-RELEASE (UPDATE 5, PART 2)
April 2, 2026 2026年4月2日Headline Features 主要更新
- Chat commands now have tab-autocomplete and a suggestion UI to make finding and submitting commands easier. Tab will cycle through suggestions, while Shift+Tab will cycle through variant options.
聊天命令现在支持标签自动补全和建议界面,方便查找和提交命令。Tab 键会循环显示建议,而 Shift+Tab 键则会切换变体选项。 - Implemented a raycasting probe model for reverb and ambience detection. This is a first step towards proper occlusion, diffraction and reverb zone handling.
实现了用于混响和环境音检测的光线投射探针模型。这是实现正确遮挡、绕射和混响区处理的第一步。
Avatar & Customization 角色与定制化
- Avatars will now perform new mouth animations when Voice Chat is being used.
现在,角色在使用语音聊天时会进行新的嘴部动画。
Items & Equipment 物品与装备
- Updated the descriptions for Crude Repair Kits.
更新了原油修复套件的描述。 - ‘Scarak Spit Clump’ and ‘Small Scarak Spit Clump’ now break in a single hit.
“Scarak Spit Clump”和“Small Scarak Spit Clump”现在能在一击中断裂。
World & Blocks 世界与方块
- Crops will now check if there is room to grow before advancing to the next growth stage. If there isn’t sufficient space, the crops will reset to the start of the current stage in their growth cycle.
作物现在会检查是否有生长空间,然后再进入下一个生长阶段。如果空间不足,作物将重置到当前生长阶段的起点。 - Opening and closing doors will now break any intersecting soft blocks, such as crops, and drop their respective items.
开关门会破坏任何交叉的软方块,比如作物,并掉落相应的物品。 - Royal Magic Couches can now be sat on.
皇家魔法沙发现在可以坐着了。
UI & Quality of Life 用户界面与QoL
- The asset editor now supports CJK fonts.
资源编辑器现在支持中日韩字体。 - Added missing translations for various validation and verification errors.
新增了各种验证和验证错误的缺失翻译。 - Improved back-end systems to support further localization.
改进后端系统以支持进一步本地化。 - Improved back-end systems to enhance performance.
改进后端系统以提升性能。
Creative Tools 创意工具
- Even-sized creative brushes are now fully supported.
均等大小的创意画笔现在得到了完全支撑。 - Creative Brushes now have Lowest and Highest Origin modes that align the shape’s actual world-Y extremes to the target block.
创意画笔现在有最低和最高原点模式,将形状的实际世界 Y 极值对齐到目标方块。 - Added Prop, Positions and Prop Distribution asset file support to the Node Editor.
为节点编辑器增加了道具、位置和道具分配资产文件支持。 - Drop-down menus are now used for enum values in World-Gen V2 nodes.
在世界生成 V2 节点中,下拉菜单现用于枚举值。 - Removed the Mirror option in the Paint Brush.
移除了画笔中的镜像选项。
Modding 模组制作
- The Prefab Prop has temporarily had prefab spawner support returned to give creators more time to convert their content. This feature is deprecated and creators should move away from it.
Prefab Prop 暂时恢复了预制生成器支持,以给创作者更多时间转换内容。该功能已被弃用,创作者应逐步放弃。 - Multiple custom HUD layers can now coexist simultaneously.
现在可以同时存在多个自定义 HUD 图层。 - For further changes in this pre-release related to modding, please refer to the API Changelog.
有关本次预发布中与模组相关的进一步变更,请参阅 API 更新日志。
Naming & Categorization 命名与分类
- ‘Ash Grey’, ‘Grey’, and ‘Purple Grey’ hair gradient customization options are now referred to as ‘Ash Gray’, ‘Gray’, and ‘Purple Gray’ respectively.
“灰灰色”、“灰色”和“紫灰色”头发渐变选项现在分别被称为“灰白”、“灰”和“紫灰”。 - ‘Dark Grey’, ‘Light Grey’, and ‘Blue Grey’ jean fabric customization options are now referred to as ‘Dark Gray’, ‘Light Gray’, and ‘Blue Gray’ respectively.
“深灰色”、“浅灰色”和“蓝灰色”牛仔布料定制选项现在分别被称为“深灰”、“浅灰”和“蓝灰色”。
Bug Fixes 漏洞修复
Avatar & Personalization Fixes 角色与个性化 修复
- Flat Styled & Wedge Shoes will now render correctly with socks.
平底造型和楔形鞋现在能正确渲染,穿袜子了。
Combat, Entity & Item Fixes 战斗、实体与物品 修复
- Items stored in the backpack will no longer lose durability if the world is configured to not have an inventory penalty on death.
如果世界设定为死亡时没有背包惩罚,背包里的物品就不会失去耐久度。 - NPCs submerged underwater will no longer be locked in place.
浸没在水下的 NPC 将不再被锁定在原地。 - Capture crates will no longer reset the captured entities' cooldowns.
捕获箱子不再重置被捕获实体的冷却时间。 - Fixed the descriptions for Azure Logs, Azure Trunks, Crystalwood Logs, and Crystalwood Trunks.
修正了 Azure Logs、Azure Trunks、Crystalwood Logs 和 Crystalwood Trunks 的描述。 - Sprinting and scrolling should now work on macOS.
冲刺和滚动现在在 macOS 上应该可以正常使用了。
World & Block Fixes 世界与方块 修复
- Redwood blocks will now drop the correct items when broken.
红木方块现在在被破坏时会掉落正确的物品。 - ‘Shale Gravel’ and ‘Marble Gravel’ can now be crafted at Farmer’s Workbench.
“页岩砾石”和“大理石砾石”现在可以在农夫工作台制作。 - ‘Orange Clay Cobble - Stairs’ and ‘Raw Clay Brick - Stairs’ can no longer be crafted at a Builder’s Workbench.
“橙色粘土鹅卵石——楼梯”和“生粘土砖——楼梯”已无法在建筑工坊制作。 - Scarecrow hitboxes have been reduced in size to prevent them from breaking when crops grow.
稻草人的碰撞箱尺寸被缩小,以防止作物生长时损坏。 - Fixed an issue with Props that could result in inconsistent output.
修复了道具的一个可能导致输出不稳定的问题。 - Fixed the Rotator Prop rotating individual blocks incorrectly.
修复了旋转螺旋桨对单个方块旋转错误的问题。 - Fixed Prefab Prop filler block defect affecting hit boxes of blocks such as doors.
固定预制道具填充块缺陷,影响如门等方块的碰撞箱。 - Fixed Prefab Prop not placing entities.
固定预制道具无法放置实体。 - Fixed Queue Prop defect where it places all the child Props.
修复了队列道具缺陷,即放置所有子道具。 - Rotated blocks will now render correctly.
旋转后的方块现在会正确渲染。 - Multi-axis rotations should now be composed correctly.
多轴旋转现在应该正确合成。 - Ores that extrude into another chunk will now render correctly.
挤出到另一个区块的矿石现在会正确渲染。 - Pipe Corners will now render correctly.
管道角现在可以正确渲染了。 - ‘Gray Build Pipe’ and ‘Gray Build Pipe - Corner’ will now render more gray.
“灰色建造管道”和“灰色建造管道 - 角落”现在会渲染更多灰色。
Creative, Modding & Plugin Fixes 创造模式、模组、插件 修复
- Fixed a crash that could occur when sprinting in Creative Mode with a speed multiplier of zero.
修复了在创造模式下速度倍数为零冲刺时可能发生的崩溃。 - Fixed a crash that could occur when updating versions with Creative Tools.
修复了使用创意工具更新版本时可能发生的崩溃。 - Blocks with Variant rotations set will now flip correctly.
设置了变体旋转的方块现在会正确翻转。 - Creative Tool previews should now rotate and render correctly.
Creative Tool 的预览现在应该能正确旋转和渲染了。 - Prefab .lpf files from zip assets will now load correctly.
从压缩素材导出的预制.lpf 文件现在可以正确加载了。 - Fixed an issue relating to the Weighted Material Provider producing non-deterministic random output.
修复了加权材料提供者产生非确定性随机输出的问题。 - Fixed an issue relating to the Density Prop bounds causing output to be cut off in some situations.
修复了与密度道具界限相关的问题,导致某些情况下输出被切断。 - Fixed the Rotator Density producing broken output.
修正了导致输出破损的旋转密度。 - Fixed the Viewport command for selection regions.
修复了选择区域的视口命令。
UI & Display Fixes UI和显示修复
- Fixed a crash that could occur when running a command without arguments.
修复了运行无参数命令时可能发生的崩溃。 - Fixed a crash that could occur when particular messages are received from the server.
修复了服务器接收特定消息时可能发生的崩溃。 - Fixed an issue that could occur when reloading languages whilst ability items are held.
修复了一个在持有能力物品时重新加载语言时可能出现的问题。 - Fixed some clipping issues that could occur when the language is set to Chinese.
修复了语言设置为中文时可能出现的一些裁剪问题。 - Compass marker names will no longer be cropped.
指南针标记名称将不再裁剪。 - Fixed an issue that could cause the third person camera to temporarily render at the wrong position when the player’s position was adjusted.
修复了一个可能导致第三人称摄像机在调整玩家位置时暂时渲染错误位置的问题。
Audio Fixes 音频修复
- Voice chat will now play from the listener’s position if the speaker’s position is null.
如果说话者位置为空,语音聊天将从听者位置播放。 - Sound events will now wait for the player to exist within the world before playing.
声音事件现在会等玩家在世界中存在后才开始游戏。
PRE-RELEASE (UPDATE 5, PART 1)
March 26, 2026 2026年3月26日Items & Equipment 物品与装备
- All chest stack sizes have increased from 10 to 25.
所有胸甲叠数都从10增加到25。 - The icons for Bronze Pipes and Zinc blocks have been updated.
青铜管和锌块的图标已经更新。 - Watering cans and fertilizer can no longer be repaired.
浇水壶和肥料已无法修复。 - Copper, Iron, and Rusty Steel Sickles can now be salvaged at the Salvager’s Workbench.
铜、铁和生锈钢镰刀现在可以在打捞者工作台回收。
World & Blocks 世界与方块
- Goldenwood is now found more often throughout Zone 4, including within some cities and villages.
金木现在在第四区更常见,包括一些城市和村庄。 - FlammabilityConfigs for the Fire fluid ticker can now change block states upon burning blocks.
Fire fluid 的 FlammabilityConfigs 现在可以在燃烧方块时改变方块状态。
Audio 音频
- Sounds may now play differently depending on whether the player is in first or third person.
声音的播放方式可能会根据玩家是第一人称还是第三人称而有所不同。 - In third person, sounds now play at the player entity position and are thus spatialised in 3D as if they were playing for a remote player.
在第三人称视角下,声音现在在玩家实体的位置播放,因此在 3D 中空间化,就像为远程玩家播放一样。 - In first person, held items with ambient loops, such as torches, now play the sound offset to their position.
在第一人称视角下,手持物品带有环境循环,如火把,现在会播放偏移到其位置的声音。
UI & Quality of Life
用户界面与生活质量
- The input system now accounts for action context when resolving input conflicts.
输入系统现在在解决输入冲突时考虑了动作上下文。 - Improved item container operations performance through better data structures.
通过更好的数据结构提升了物品容器操作性能。 - Improved upon back-end systems to support further localization.
改进了后端系统以支持进一步本地化。 - Improved upon back-end systems to enhance performance.
改进后端系统以提升性能。
Modding & Tools 模组与工具
- Added world-gen-v1 mod event hooks and asset types for modifying biome content.
新增了世界生成 v1 模组的事件钩子和用于修改生物群系内容的资产类型。 - Updated a number of keybindings for Creative Tools.
更新了多个 Creative Tools 的按键绑定。 - Added interpolation type support for BlockyAnimation.
增加了对方块动画的插值类型支持。 - ProjectileComponent#getCreatorUuid has been exposed, allowing plugins to determine the creator of a ProjectileComponent.
ProjectileComponent#getCreatorUuid 已被公开,允许插件确定 ProjectileComponent 的创建者。 - Improved the Creative Inventory search sorting.
改进了创意物品栏搜索排序功能。 - Migrated custom Vector types to JOML equivalents.
已将自定义向量类型迁移到 JOML 等价物。
Naming & Categorization 命名与分类
- The ‘Stone Brazier’ is now referred to as an ‘Earth Brazier’.
“石火炉”现在被称为“土火炉”。 - All instances of ‘Grey’ in block names have been renamed to ‘Gray’.
所有地块名称中“Grey”的实例均已更名为“Gray”。- This affects ‘Light Grey’, ‘Grey’, and ‘Dark Grey’ items.
这会影响“浅灰色”、“灰色”和“深灰色”物品。
- This affects ‘Light Grey’, ‘Grey’, and ‘Dark Grey’ items.
- ‘Aqua - Beam’ is now referred to as ‘Aqua Stone - Beam’.
“Aqua - Beam”现在被称为“Aqua Stone - Beam”。 - ‘Aqua - Stairs’ is now referred to as ‘Aqua Stone - Stairs’.
“Aqua - 楼梯”现在被称为“Aqua Stone - Stairs”。 - ‘Aqua - Half Slab’ is now referred to as ‘Aqua Stone - Half Slab’.
“水蓝石-半板”现称为“水蓝石-半板”。 - ‘Volcanic - Stairs’ is now referred to as ‘Volcanic Stone - Stairs’.
“火山岩阶梯”现在被称为“火山石阶梯”。 - ‘Wooden - Fence’ is now referred to as ‘Wooden Fence’.
“木制围栏”现在被称为“木制围栏”。 - ‘Black Build Pipe Corner’ is now referred to as ‘Black Build Pipe - Corner’.
“黑色建筑管道角”现称为“黑色建筑管道 - 角落”。 - ‘White Build Pipe Corner’ is now referred to as ‘White Build Pipe - Corner’.
“白色建筑管道角”现称为“白色建筑管道 - 角落”。 - ‘Iridescent Processed - Decorative’ is now referred to as ‘Iridescent Processed Brick - Decorative’.
“虹彩加工-装饰性”现称为“彩虹色加工砖-装饰性”。 - ‘Iridescent Processed - Ornate’ is now referred to as ‘Iridescent Processed Brick - Ornate’.
“彩虹色加工 - 华丽”现称为“彩虹色加工砖 - 华丽”。 - ‘Iridescent Processed Ornate - Corner’ is now referred to as ‘Iridescent Processed Brick - Ornate Corner’.
“虹彩加工华丽——角落”现称为“虹彩加工砖——华丽角落”。 - ‘Iridescent Processed Ornate - Half Slab’ is now referred to as ‘Iridescent Processed Brick - Ornate Half Slab’.
“彩虹色加工华丽——半板”现称为“彩虹色加工砖——华丽半板”。 - ‘Iridescent Processed Ornate - Horizontal’ is now referred to as ‘Iridescent Processed Brick - Ornate Horizontal’.
“虹彩加工华丽-水平”现称为“虹彩加工砖-华丽水平”。 - ‘Iridescent Processed Ornate - Stairs’ is now referred to as ‘Iridescent Processed Brick - Ornate Stairs’.
“彩虹加工华丽——楼梯”现称为“彩虹色加工砖——华丽楼梯”。 - The shorter ‘Apple Branch’ is now referred to as ‘Apple Branch - Short’.
较短的“苹果分行”现称为“苹果分行 - 短版”。 - The longer ‘Apple Branch’ is now referred to as ‘Apple Branch - Long’.
较长的“苹果分支”现在被称为“苹果分支 - 长”。 - ‘Wisteria Branch - Corner’ is now referred to as ‘Wild Wisteria Branch - Corner’.
“紫藤枝 - 角落”现在被称为“野紫藤枝 - 角落”。 - ‘Wisteria Branch - Long’ is now referred to as ‘Wild Wisteria Branch - Long’.
“紫藤枝 - 长枝”现在被称为“野紫藤枝 - 长枝”。 - ‘Wisteria Branch - Short’ is now referred to as ‘Wild Wisteria Branch - Short’.
“紫藤枝 - 矮”现在被称为“野紫藤枝 - 矮”。 - ‘Wisteria Roots’ is now referred to as ‘Wild Wisteria Roots’.
“紫藤根”现在被称为“野生紫藤根”。 - ‘Wisteria Tree Trunk’ is now referred to as ‘Wild Wisteria Tree Trunk’.
“紫藤树干”现在被称为“野紫藤树干”。 - The big ‘Wet Fern’ is now referred to as ‘Big Wet Fern’.
这株大“湿蕨”现在被称为“大湿蕨”。
Bug Fixes 漏洞修复
Combat, Entity & Item Fixes
- Fixed a crash that could occur when an entity is removed on the same tick its combined inventory was added.
修复了一个当实体在被移除的同一时刻,合并库存被添加时可能发生的崩溃。
World & Block Fixes
- Fixed a crash that could occur when a crafting recipe’s primary output was empty.
修复了当制作配方的主要产出为空时可能发生的崩溃。 - Implemented changes to prevent a number of ways that concurrent writes could happen with reads from backups.
实施了多种变更,防止备份读取时同时写入的多种方式。 - Half slabs no longer cause an unexpected delay when placed.
半板放置时不再引起意外延迟。 - Modern Cloth Roof Corner blocks should no longer appear inverted.
现代布质屋顶角块不应再显得倒置。 - Lighting no longer applies incorrectly to blocks with tint masks.
带有色调遮罩的方块不再错误地应用光照。 - Fixed spawn-point rotation handling.
固定出生点旋转处理。 - Removed references to non-existent item descriptions.
移除了对不存在物品描述的引用。 - Attempting to teleport via the world map without having permission to do so will no longer kick the player from the server.
未经许可通过世界地图传送的尝试将不会再将玩家踢出服务器。
Creative Tool, Modding & Plugin Fixes
- Fixed an exception error that would occur with the /pedit command if the previous world was the Creative Hub.
修正了如果之前的世界是创意中心,/pedit 命令会出现的异常错误。 - Creative Hub instances will now be deleted when leaving the instance.
Creative Hub 实例离开实例时将被删除。 - Fixed a number of community-reported issues related to lang key and UI errors.
修复了社区报告的若干与语言键和界面错误相关的问题。 - Changed density minimums for the Decoration Brush to be 0.
把装饰刷的密度最低值改为0。
UI & Display Fixes
- Fixed a crash when changing worlds while interacting with the world map.
修复了在与世界地图互动时更换世界时的崩溃。 - Fixed a crash when selecting the ‘Return to Crossroads’ button in Creative Play.
在创意游玩中选择“返回十字路口”按钮时,已经修复了崩溃问题。 - Fixed a crash that could be caused by an invalid change in ActionInventory.
修复了可能由 ActionInventory 无效更改引起的崩溃。 - Removed per-frame allocations in interaction tick and entity UI animations to improve performance.
移除了交互、滴答和实体界面动画中的每帧分配,以提升性能。 - Fishing Traps now prompt the player to inspect them, rather than harvest them.
钓鱼陷阱现在会提示玩家检查它们,而不是捕捞它们。
Modders Warning Section 对模组创作者的提示
Note: This is for Update 5, Part 2. We will add to this for each part's release.
注意:这是针对更新5,第二部分。我们会在每个部分发布时添加内容。
- Player no longer implements CommandSender and PermissionHolder, use PlayerRef instead
玩家不再实现 CommandSender 和 PermissionHolder,改用 PlayerRef - com.hypixel.hytale.math.matrix.Matrix4d has been removed in favor of org.joml.Matrix4d
com.hypixel.hytale.math.matrix.Matrix4d 已被移除,取而代之的是 org.joml.Matrix4d - Deprecated ShutdownReason#withMessage(String) method has been removed in favor of ShutdownReason#withMessage(Message)
已废弃 ShutdownReason#withMessage(String) 的方法已被移除,取而代之的是 ShutdownReason#withMessage(Message) - Renamed CommandSender#getDisplayName() to CommandSender#getUsername()
更名为 CommandSender#getDisplayName() CommandSender#getUsername() - Universe#getPlayers() now returns a Collection type instead of List
Universe#getPlayers() 现在返回的是集合类型,而不是列表 - HudManager#setCustomHud has been deprecated in favor of HudManager#addCustomHud/HudManager#removeCustomHud with string key and z-order support
HudManager#setCustomHud 已被弃用,取而代之的是支持 字符串键和 z-order 的 HudManager#addCustomHud/HudManager#removeCustomHud
原文链接:https://hytale.com/news/2026/4/hytale-pre-release-patch-notes-update-5
发布日期:2026-04-02
发布日期:2026-04-02