- 作者
- Hytale Team
- 译者
- Ethanz0x0
- 转载许可
- 允许转载,按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明平台名称(GHytale)以及本帖地址
预发布更新(第五次更新 - 第1、2部分)请见站内 Hytale 更新说明 - 预发布更新(第五次更新 - 第1、2部分) | Pre-release Patch Notes (Update 5)
Pre-Release (Update 5, Part 6)
预发布更新(更新 5,第 6 部分)
April 30, 2026 2026 年 4 月 30 日Headline Features 主要功能
- Create your own scripted encounters with the new Trigger Volume Tool!
使用新的触发器体积工具创建您自己的脚本!
The Trigger Volume Tool allows you to place persistent 3D volumes that trigger configurable effects when players enter, exit, or remain inside them. Volumes are saved to the world and can be included in prefabs, enabling scripted encounters, environmental effects, area transitions, and other interactive moments without writing any code.
触发器体积工具允许您放置持久的 3D 体积,当玩家进入、退出或停留在其中时触发可配置的效果。这些体积保存到世界中,可以包含在预制件中,从而无需编写任何代码即可实现脚本遭遇、环境效果、区域过渡和其他交互时刻。- Place, resize, rotate, and configure trigger volumes directly in-game through a dedicated UI, with visual gizmos so you can see exactly where each volume sits in the world.
在游戏中通过专用 UI 直接放置、调整大小、旋转和配置触发器体积,并使用视觉辅助工具,以便您可以准确地看到每个体积在世界上的位置。 - Multi-select and group volumes to move, edit, or duplicate them in bulk.
多选和分组体积以批量移动、编辑或复制它们。 - Save trigger volumes as part of prefabs so entire interactive setups can be reused in any build.
将触发器体积保存为预制件的一部分,以便在整个构建中重复使用整个交互设置。 - Select from over 15 built-in effects, including sounds, VFX, velocity changes, weather, teleportation, NPC spawning, and prefab placement. A single volume can trigger multiple effects for richer interactions.
从超过 15 种内置效果中选择,包括声音、VFX、速度变化、天气、传送、NPC 生成和预制件放置。单个体积可以触发多个效果,以实现更丰富的交互。 - Each effect can be configured to activate when players enter, exit, or remain inside the volume. Delays may also be added, allowing effects to trigger in sequence and providing fine-grained control over timing and behaviour.
每个效果都可以配置为在玩家进入、退出或停留在体积内时激活。还可以添加延迟,允许效果按顺序触发,从而提供对时间和行为的精细控制。 - Built with mod support in mind so that modders can create their own custom effects.
考虑到模组支持而构建,以便模组制作者可以创建自己的自定义效果。
- Place, resize, rotate, and configure trigger volumes directly in-game through a dedicated UI, with visual gizmos so you can see exactly where each volume sits in the world.
- Several new Placement Settings have been added to the Creative Mode Quick Settings!
在创造模式快速设置中添加了几个新的放置设置!- Selecting ‘Place Mode: Replace’ will change the block you’re looking at to match the one held.
选择“放置模式:替换”将把你所看的方块更改为与所持方块匹配。 - Selecting ‘Place Mode: Type Replace’ will change the material of the block you’re looking at with the material of the one held, without changing the block’s shape.
选择‘放置模式:类型替换’将用你所持方块的材质替换你所看方块的材质,而不改变方块的形状。 - Selecting ‘Place Mode: Extrude’ will allow you to click and drag to fill a line in with the held block.
选择“放置模式:挤出”将允许你点击并拖动以用所持方块填充一条线。 - Selecting ‘Place Mode: Draw’ will allow you to click and drag to draw on any plane or surface freely.
选择‘放置模式:绘制’将允许你点击并拖动在任何平面或表面上自由绘制。 - Selecting ‘Place Mode: Fast Place’ will place blocks faster.
选择‘放置模式:快速放置’将加快方块的放置速度。 - Added an ‘Eraser’ option that will allow you to left-click and drag to break blocks more quickly. This can be active at the same time as place settings so that you can place and erase at the same time.
增加了一个‘橡皮擦’选项,允许你通过左键单击并拖动来更快地破坏方块。这可以与放置设置同时激活,这样你可以同时放置和擦除方块。 - Added a ‘Free Place’ option that will allow you to place blocks in any direction at any time, so clicking and dragging will no longer lock block placement to a single plane or surface.
添加了“自由放置”选项,该选项将允许你在任何时间以任何方向放置块,因此点击和拖动将不再将块放置锁定到单个平面或表面。 - Added a ‘No Physics’ option that will allow you to place blocks ignoring their placement rules.
添加了“无物理”选项,该选项将允许你在忽略其放置规则的情况下放置块。 - Added a ‘Highlight Block Target’ option that will highlight the block currently being looked at.
添加了“高亮显示目标块”选项,该选项将高亮显示当前正在查看的块。
- Selecting ‘Place Mode: Replace’ will change the block you’re looking at to match the one held.
- Over 1 hour of new music has been added!
新增了超过 1 小时的新音乐!- New music will now be heard throughout Zones 1, 2, and 3.
新的音乐现在将在 1、2 和 3 区都能听到。 - This includes new day and night exploration tracks, short form pieces, and ambient fragments.
这包括新的昼夜探索曲目、简短片段和环境碎片。
- New music will now be heard throughout Zones 1, 2, and 3.
Combat, Items & Equipment
战斗、物品与装备
- The Blood Leaf Seed Bag, Storm Sapling Seed Bag, and Azure Kelp Seed Bag recipes at the Alchemist’s Workbench no longer require a Voidheart.
炼金工作台的血叶种子袋、风暴树苗种子袋和天蓝海藻种子袋配方不再需要虚心。 - The Crystal Fertilizer Bag recipe at the Alchemist’s Workbench has had the number of Crystal Shards required lowered from 50 to 25.
炼金工作台的水晶肥料袋配方所需的水晶碎片数量已从 50 个降低到 25 个。
UI & Quality of Life
用户界面与生活质量
- Weapon tooltips will now display damage data. Note that there are currently some known limitations with obtaining damage numbers. This initial pass is meant to allow easier comparisons between weapons, rather than a full breakdown of all possible damage numbers.
武器工具提示现在将显示伤害数据。请注意,目前获取伤害数值存在一些已知限制。此初始版本旨在实现武器之间的更简单比较,而不是所有可能伤害数值的完整分解。 - Added a new Bug report category for localization.
为本地化添加了一个新的 Bug 报告类别。 - Bug reports may now include videos to help demonstrate the issues experienced. They can currently be added using the ‘Add Screenshots’ button.
问题报告现在可以包含视频来帮助演示遇到的问题。它们目前可以通过“添加截图”按钮添加。 - Added social notification toasts for friend requests and world invites.
为好友请求和世界邀请添加了社交通知泡泡。 - Players you aren’t friends with may now be blocked via the Local tab.
现在可以通过“本地”选项卡阻止非好友玩家。
Modding & Creative Tools MODDING & 创意工具
- Moved the setting to increase or decrease the distance that you may place blocks to the Placement Settings section of the Creative Mode Quick Settings.
将设置增加或减少可放置方块的距离移动到创造模式快速设置的放置设置部分。 - Replaced the Environment category reset button from the Creative Mode Quick Settings with a ‘Reset to Defaults’ button.
将“创造模式快速设置”中的“环境”类别重置按钮替换为“重置为默认值”按钮。
Audio 音频
- Players that you have blocked will now automatically be muted.
你已屏蔽的玩家现在将自动静音。 - Overhauled the music system. Many file names and their locations have been changed as a result.
更新了音乐系统。许多文件名及其位置已更改。
Naming & Categorization 命名与分类
- Common Pink Flower is now referred to as Pink Pitcher Flower.
常见的粉色花现在被称为粉色 pitcher 花。
Bug Fixes 错误修复
Avatar & Customization 头像与自定义
- Shaped Sneakers, Punk Skirt, and Plaid Skirt should now render correctly.
造型运动鞋、朋克短裙和格子短裙现在应该能正确渲染了。
Combat, Entity & Item Fixes 战斗、实体与物品修复
- Healing Totems will now heal once again.
治疗图腾将再次开始治疗。 - Broken Rail Carts no longer qualify for exemption from gravity.
损坏的矿车不再免受重力影响。 - Crabs and Lobsters can now breathe in water.
螃蟹和龙虾现在可以在水里呼吸。 - The filled Watering Can will now render at the correct scale.
装满的浇水罐现在将以正确的比例渲染。 - Fixed an issue in which NPCs would not hold their configured main or off-hand item.
修复了 NPC 无法持有其配置的主手或副手物品的问题。
World & Block Fixes 世界与方块修复
- Fixed an issue where modifications to block hitboxes could leave behind invisible collision and ghost outlines in existing worlds. This affected many Fishing Trap blocks placed prior to Update 4. Any existing invisible collision and ghost outlines can be removed by punching or interacting with them.
修复了一个修改方块碰撞箱后,在现有世界中留下隐形碰撞和幽灵轮廓的问题。这影响了在更新 4 之前放置的许多钓鱼陷阱方块。任何现有的隐形碰撞和幽灵轮廓都可以通过击打或与之互动来移除。 - The Stained Windows block (Prototype_Window_Single) has been labeled as a Developer item and will no longer appear in the Creative Inventory. This block will not be removed from worlds it has already been placed in.
染色窗户块(Prototype_Window_Single)已被标记为开发者物品,将不再出现在创造模式物品栏中。该方块不会从已经放置的世界中被移除。 - The Wall Poster and Small Wall Poster now have placement rules requiring them to be placed against solid blocks.
墙贴和小型墙贴现在有放置规则,要求它们必须放置在实心方块上。
Creative, Modding & Plugin Fixes 创造模式、模组与插件修复
- Fixed a crash that could occur when pasting numbers into the asset editor.
修复了在资产编辑器中粘贴数字时可能发生的崩溃问题。 - Sprinting will now scale properly with Creative Mode’s move speed setting.
冲刺现在将与创造模式的移动速度设置正确地缩放。 - Copying and pasting an ItemContainer, like a chest, will now correctly place any copied items in the pasted block instead of dropping them to the ground.
复制和粘贴一个物品容器,如箱子,现在将正确地将复制的任何物品放置在粘贴的方块中,而不是将它们掉落到地面上。 - The /spawn command will now spawn entities at the correct height.
/spawn 命令现在将在正确的高度生成实体。 - The /undo command will now correctly return the selection box to its previous location.
/undo 命令现在将正确地将选择框返回到其先前的位置。 - The /replace command will now mask non-empty blocks by default when no ‘from’ value is given.
/replace 命令现在在不提供“from”值时将默认掩码非空块。 - Block rotation previews will now rotate correctly when using the ‘R’ hotkey.
块旋转预览现在在使用“R”热键时会正确旋转。 - The ‘Pause Time’ checkbox in the Creative Mode Quick Settings should now be toggleable. Note that this pauses the client’s local time and does not control the world server time.创造模式快速设置中的“暂停时间”复选框现在应该可以切换了。请注意,这会暂停客户端的本地时间,不会控制世界服务器时间。
- The ‘Show Tool Notifications’ Creative Mode Quick Setting should now show notifications correctly.
“显示工具通知”创造模式快速设置现在应该能正确显示通知了。 - The node editor will no longer add incorrect metadata causing validation failures.
节点编辑器将不再添加导致验证失败的错误元数据。
UI & Display Fixes 用户界面与显示修复
- Fixed a crash that could occur on the Main Menu.
修复了可能导致主菜单崩溃的问题。 - Fixed a memory leak related to certain UI elements.
修复了与某些 UI 元素相关的内存泄漏问题。 - Fixed an issue preventing numbers from being entered into specific fields.
修复了阻止在特定字段中输入数字的问题。 - Fixed an issue preventing name changes from being applied on servers.
修复了阻止服务器上应用名称更改的问题。 - Item previews within workbenches will now render with the correct texture.
工作台内的项目预览现在将使用正确的纹理进行渲染。 - The Social Sidebar should now render correctly when scrolling quickly or opening, and should no longer get stuck mid-animation.
社交侧边栏现在在快速滚动或打开时应该能正确渲染,并且不应该再在动画过程中卡住。 - Fixed some input edge cases for the Social Sidebar.
修复了社交侧边栏的一些输入边缘情况。 - The Social Sidebar will now render above the pause menu overlay.
社交侧边栏现在将在暂停菜单覆盖层上方渲染。 - Builder Tool tooltips should now use the correct background.
建筑工具提示现在应该使用正确的背景。 - Improved upon backend systems to support further localization.
改进了后端系统以支持更多的本地化。 - Improved upon backend systems to enhance performance.
对后端系统进行了改进以提升性能。
Pre-Release (Update 5, Part 5)
预发布更新(更新 5,第 5 部分)
April 23, 2026 2026 年 4 月 23 日Headline Features 主要功能
- Combined the Extrude and Flood Tools into a reworked Extrude Tool!
将挤出和填充工具合并为一个重做的挤出工具!- In addition to extruding and shrinking blocks on the surface you’re looking at, you can also add materials to mimic the shape of that surface using different blocks.
除了在你所查看的表面上挤压和缩小块之外,你还可以使用不同的块添加材料,以模拟该表面的形状。 - Customize selections further by selecting different filters such as ‘Same Material’ or ‘Same Shape’ before extruding or shrinking.
通过在挤压或缩小之前选择不同的过滤器(如‘相同材质’或‘相同形状’)来进一步自定义选择。 - Adjust the tool’s extrusion strategy for greater control of which blocks are extruded or shrunk.
调整工具的挤压策略,以获得对哪些块被挤压或缩小的更大控制。 - Fill empty space with the ‘Fill mode’, replacing air whilst respecting block boundaries.
用‘填充模式’填充空白空间,在尊重块边界的同时替换空气。
- In addition to extruding and shrinking blocks on the surface you’re looking at, you can also add materials to mimic the shape of that surface using different blocks.
Combat, Items & Equipment
战斗、物品与装备
- Capturing an NPC with a ‘Capture Crate’ will now update the model icon for the crate within your inventory to reflect the NPC captured. This will only apply to NPCs captured after this update.
捕捉一个使用‘捕捉箱’的 NPC 现在会更新你库存中箱子的模型图标,以反映你捕捉到的 NPC。这只适用于此次更新后捕捉到的 NPC。 - ‘Fish Bait (Wild)’ has been given an updated model.
“鱼饵(野生)”已获得更新的模型。
World & Blocks 世界与方块
- All ‘Black Build’, ‘Gray Build’, ‘Gray Dark Build’, ‘Gray Light Build’, ‘White Build’, and ‘Build Lightsource’ blocks will no longer be broken in a single hit, but may be broken faster with a pickaxe.
所有“黑色建筑”、“灰色建筑”、“深灰色建筑”、“浅灰色建筑”、“白色建筑”和“建筑光源”方块将不再一击即碎,但可以用镐更快地破坏。
UI & Quality of Life
用户界面与生活质量
- Added the /locate command which can be used to quickly find the coordinates of, or teleport to, specific biomes, zones, regions, and prefabs.
增加了/locate 命令,可用于快速查找特定生物群落、区域、区域和预制件的坐标或传送到这些位置。 - Added toast notifications while you play. When a friend sends you a request or invites you to their world, you should now see a toast pop up in-game, with a hotkey to accept or dismiss without opening the sidebar.
在您玩游戏时添加了吐司通知。当一个朋友给您发送请求或邀请您到他们的世界时,您现在应该会在游戏中看到一个吐司弹出,有一个热键可以接受或忽略,而无需打开侧边栏。 - Blocking a player will now prevent them from communicating through both text and voice.
阻止一个玩家现在将阻止他们通过文本和语音进行交流。 - Added an option to turn off incoming friend requests. Turn off ‘Allow Friend Requests’ in your social settings and it will automatically decline incoming requests.
新增了一个关闭好友请求的选项。在您的社交设置中关闭“允许好友请求”,它将自动拒绝传入的请求。 - Discord friends may now also be added in-game as Hytale friends.
现在也可以在游戏中将 Discord 好友添加为 Hytale 好友。 - When a friend customizes their Avatar, the Social Sidebar will now update to display their new appearance.
当朋友自定义他们的头像时,社交侧边栏现在将更新以显示他们的新外观。 - Favourite friends will appear as favourites in both the Local and Online tabs of the Social Sidebar.
最喜欢的朋友将在社交侧边栏的本地和在线标签中显示为收藏。 - When you leave a game session, pending invites to friends for that session will be cancelled.
当你离开游戏会话时,对于该会话的对朋友的待定邀请将被取消。 - Map markers can now display CJK glyphs when previewed on the map.
地图标记现在可以在地图预览中显示 CJK 字符。
Modding & Creative Tools MODDING & 创意工具
- Added initial tech support to enable falling blocks.
添加了初始技术支持以启用掉落的方块。 - Merged and reworked the Flood Tool and Extrude Tool into one tool that covers all extruding and filling functionality.
将洪水工具和挤出工具合并并重构为一个工具,涵盖所有挤出和填充功能。
Audio 音频
- Added sound diffraction to the audio occlusion system. Sound will now ‘bend’ around corners and through doorways instead of being muffled.
为音频遮挡系统添加了声音衍射。声音现在会“弯曲”绕过角落和门廊,而不是被遮挡。 - Implemented support for music layers.
实现了对音乐层的支持。
Naming & Categorization 命名与分类
- ‘Snow Brick - Half Slab’ is now referred to as ‘Snow - Half Slab’.
‘雪砖 - 半砖’现在被称为‘雪 - 半砖’。
Bug Fixes 错误修复
Combat, Entity & Item Fixes 战斗、实体与物品修复
- Wielding an ‘Adamantite Hatchet’ will no longer prevent Torch placement.
挥舞一把‘精金斧’将不再阻止火炬的放置。 - The ‘Fishbone Harpoon’ now throws the correct model.
‘鱼骨长矛’现在会投掷正确的模型。 - Block entities now use transform rotation instead of head rotation.
方块实体现在使用变换旋转而不是头部旋转。
World & Block Fixes 世界与方块修复
- Fixed a crash that could occur when joining a world via a Discord invitation.
修复了通过 Discord 邀请加入世界时可能发生的崩溃问题。 - The ‘Kweebec Wardrobe’ placement rules now match those of other wardrobes.
‘Kweebec Wardrobe’的放置规则现在与其他衣柜一致。 - The ‘Feran Platform’ placement rules now match those of other platforms.
‘Feran Platform’的放置规则现在与其他平台一致。 - Standardized the hitboxes of Orchids.
标准化了兰花的命中框。 - ‘White Build Lightsource’ now emits light when placed.
‘白色建造光源’现在在放置时会发光。 - Fixed some issues that would prevent trees from transitioning into their next growth stage.
修复了一些阻止树木过渡到下一个生长阶段的问题。 - The bottom of Grass blocks will now render correctly.
草方块的底部现在将正确渲染。 - Grass textures will now render correctly when being broken.
当草方块被破坏时,其纹理现在将正确渲染。 - ‘Gray Clay - Smooth’ will no longer occasionally render as cyan.
‘Gray Clay - Smooth’将不再偶尔渲染为青色。 - Fixed an issue where UVs were not properly computed for blocks with custom models.
修复了自定义模型块的 UV 未正确计算的问题。
Creative, Modding & Plugin Fixes 创造模式、模组与插件修复
- Creative Worlds will now adhere to the world creation settings.
创意世界现在将遵循世界创建设置。 - Fixed an issue with the serialization of generic nodes with the Node editor.
修复了节点编辑器中泛型节点序列化的问题。 - Fixed an issue causing models and cubes to render incorrectly within the Asset Editor.
修复了导致模型和立方体在资源编辑器中渲染不正确的问题。
UI & Display Fixes 用户界面与显示修复
- Fixed a crash that could occur with mousewheel navigation.
修复了使用鼠标滚轮导航时可能发生的崩溃问题。 - Fixed a crash that could occur when drawing progress bars.
修复了绘制进度条时可能发生的崩溃问题。 - Avatars with taller or wider customization options will now fully render on the Main Menu.
具有更高或更宽自定义选项的头像现在将在主菜单上完全渲染。 - The Social Sidebar will no longer open if the corresponding hotkey is pressed when typing in a text field or using a Creative Tool.
社交侧边栏将不再在输入文本字段或使用创意工具时按下相应热键时打开。 - The Social Sidebar will now render above other overlays.
社交侧边栏现在将渲染在其他覆盖层之上。 - Accepting a friend request will no longer occasionally cause the friend to appear multiple times in the list.
接受好友请求将不再偶尔导致该好友在列表中多次出现。 - The option to ‘Join World’ will no longer appear on friends’ context menus if you’re already in a game.
如果您已经在游戏中,则“加入世界”的选项将不再出现在好友的上下文菜单中。 - Your friends’ online and offline status should update more reliably.
您的好友的在线和离线状态应更新得更加可靠。 - Scrolling through a long friends list should now feel smoother.
滚动浏览长好友列表现在应该感觉更流畅。 - The command autocomplete scrollbar will now render when navigating commands via arrow keys.
命令自动补全滚动条现在将在使用箭头键导航命令时渲染。 - The command autocomplete UI will no longer flash when entering numeric characters.
命令自动补全 UI 在输入数字字符时将不再闪烁。 - The Stamina bar will no longer sometimes appear to empty when swapping to Creative mode.
切换到创造模式时,耐力条将不再有时显示为空。 - NPC speakers will no longer display as ‘Unknown’ within the Voice HUD.
NPC 说话者将不再在语音 HUD 中显示为‘未知’。 - Improved upon backend systems to support further localization.
改进了后端系统以支持进一步的本地化。 - Improved upon backend systems to enhance performance.
改进了后端系统以增强性能。
PRE-RELEASE (UPDATE 5, PART 4)
预发布更新(更新 5,第 4 部分)April 16, 2026 2026年4月16日
Headline Features 主要功能
- The Social Sidebar will be live soon after this week’s pre-release!
社交侧边栏将在本周的抢先体验后上线!- You will now be able to add your friends, see who’s online, and join their world directly from the Main Menu.
现在你将能够从主菜单添加朋友、查看谁在线以及直接加入他们的世界。 - Players can also invite friends to their own worlds, find Discord friends if accounts are linked, and block other players.
玩家还可以邀请朋友加入自己的世界,如果账户已关联,可以找到 Discord 上的朋友,还可以屏蔽其他玩家。
- You will now be able to add your friends, see who’s online, and join their world directly from the Main Menu.
- Enabling Discord integration (optional)
启用 Discord 集成(可选)- Re-link your Discord account from the Hytale accounts page. Make sure a second login method is set up first.
从 Hytale 账户页面重新链接你的 Discord 账户。首先确保设置了第二种登录方式。 - Enable the Discord integration from the in-game Settings once your account is re-linked. Discord friends will then appear alongside your Hytale friends.
从游戏内的设置启用 Discord 集成,一旦你的账户重新链接。然后,你的 Discord 好友将与你的 Hytale 好友一起出现。
- Re-link your Discord account from the Hytale accounts page. Make sure a second login method is set up first.
- Audio Occlusion has been implemented!
音频遮挡已经实现!- This feature uses raycasting between sound sources and the listener, muffling audio depending on what materials divide the two.
这个功能使用声音源和听众之间的射线投射,根据将两者分隔的材质来减弱音频。
- This feature uses raycasting between sound sources and the listener, muffling audio depending on what materials divide the two.
Combat, Items & Equipment
战斗、物品与装备
- The ‘Deployable Turret’ has had a change of heart and will now treat the one who placed it as an ally.
“可部署炮塔”改变了立场,现在会将放置它的人视为盟友。 - Improved the appearance of Burn, Freeze, and Poison status visual effects.
对燃烧、冻结和中毒状态的视觉效果进行了改进。 - Updated the particle effects for unarmed attacks.
更新了徒手攻击的粒子效果。 - Item entities now have hitboxes that better resemble the item dimensions.
物品实体现在具有更符合物品尺寸的碰撞箱。
World & Blocks 世界与方块
- Added ‘Gold Pipe - Large’, ‘Gold Pipe - Long’, and ‘Gold Pipe - Large Mouthpiece’ blocks.
新增了“金管 - 大号”,“金管 - 长号”和“金管 - 大号喇叭口”方块。 - Updated the texture for decorative metals.
更新了装饰性金属的纹理。 - Updated the block breaking particles and sound effects for a number of blocks, including:
更新了多种方块的破坏粒子效果和音效,包括:- ‘Medium Scarak Egg Sack’ and ‘Ancient Sack’
“Medium Scarak Egg Sack”和“Ancient Sack” - Sandswept Platform, Bed, Sign, Trapdoor, and Wardrobe
沙尘平台,床,标志,活板门,衣柜 - Lost Civilization Bench, Bookshelf, Candle, Counter, Door (Medium and Large), Shelf, Torch, Sign, and Table
失落文明长椅,书架,蜡烛,柜台,门(中号和大号),架子,火把,标志,桌子 - Scarak Hive Chest (Small and Large), Door (Large), Platform, Window, and ‘Scarak Vine’
斯卡拉克巢穴箱子(小号和大号),门(大号),平台,窗户,以及“斯卡拉克藤蔓” - Primordial Scarak Brazier, Chest (Small and Large), Ladder, Planter, Platform, and Window
原始的 Scarak Brazier,胸膛(小和大),梯子,种植者,平台和窗户 - Dark Temple Door (Standard and Large), and Platform
暗门(标准门和大型门)和平台 - Light Temple Door (Standard, Medium, and Large), Shelf, Stool, Table, and Wardrobe
光明神殿门(标准、中型和大型),架子,凳子,桌子和衣柜 - Overgrown Temple Bed, Door, Platform, Stool, and Window
过时的寺庙床、门、平台、椅子和窗户 - ‘Small Wooden Bench’, ‘Small Wooden Counter’, and ‘Wooden Shutter’
‘小木凳’,‘小木柜台’,和‘木百叶窗’ - ‘Snowy Winter Bush’, ‘Fern’, and ‘Jungle Fern Trunk’
‘雪冬灌木丛’,‘蕨类植物’,和‘丛林蕨树干’ - ‘Wet Dirt’, ‘Wet Dirt - Half Slab’, and ‘Wet Dirt Stairs’
‘湿土’,‘湿土 - 半砖’,和‘湿土楼梯’ - Aqua, Basalt, Calcite, Chalk, Slate, and Volcanic Gravel blocks
水、玄武岩、方解石、白垩、板岩和火山砾石方块 - Aqua, Basalt, Calcite, Chalk, Mossy, Slate, and Volcanic Gravel Half Slab blocks
水、玄武岩、方解石、白垩、青苔、板岩和火山砾石半砖方块 - Aqua, Basalt, Calcite, Chalk, Ice, Marble, Mossy Stone, Quartzite, Red Sandstone, Sandstone, Shale, Slate, Stone, Volcanic, and White Sandstone Rubble
水、玄武岩、方解石、白垩、冰、大理石、青苔石、石英岩、红砂岩、砂岩、页岩、板岩、石、火山和白砂岩碎石 - ‘Statue of a Slumbering Deity’
‘沉睡神明雕像’
- ‘Medium Scarak Egg Sack’ and ‘Ancient Sack’
UI & Quality of Life
用户界面与生活质量
- Updated the /lighting command messages.
更新了 /lighting 命令消息。 - Improved the plural handling for messages regarding mods.
改进了关于模组消息的复数处理。 - Improved upon backend systems to support further localization.
改进了后端系统以支持更多的本地化。 - Improved upon backend systems to enhance performance.
对后端系统进行了改进以提升性能。
Modding & Creative Tools MODDING & 创意工具
- A permissions system overhaul has taken place, with permissions no longer being tied to gamemode. You can give friends a role based on the permissions you want them to have, instead of having to /op them.
权限系统已全面更新,权限不再与游戏模式挂钩。您可以根据希望朋友拥有的权限赋予他们角色,而无需使用 /op 命令。 - Updated the permissions system to allow inheritance, thread safety, autocomplete, namespacing, and some new commands. All existing commands have been migrated into new permission groups.
更新了权限系统,以允许继承、线程安全、自动完成、命名空间以及一些新命令。所有现有命令已迁移到新的权限组中。 - Added a command and UI for setting up a WorldGen V2 asset-pack and starter biome for editing. (/worldgen2 create )
添加了一个命令和 UI,用于设置 WorldGen V2 资源包和编辑起始生物群落。( /worldgen2 create ) - A number of changes have been made to the Entity Tool:
对实体工具进行了多项更改:- All actions now support undo/redo
所有操作现在都支持撤销/重做 - A scale option has been added for NPCs in the summon menu
在召唤菜单中为 NPC 添加了缩放选项 - You may now right-click to cycle between overlapping entities under your cursor
您现在可以右键单击,在光标下循环切换重叠的实体 - When cycling between targets, there is now a highlighted entity preview
在目标之间切换时,现在有一个高亮显示的实体预览 - You may now hold shift while scrolling to place entities with finer precision
您现在可以在滚动时按住 Shift 键,以更精确地放置实体 - NPCs are now frozen immediately when spawned
NPC 在生成时会立即被冻结 - Frozen NPCs now automatically play their idle animations
冻结的 NPC 现在会自动播放其待机动画
- All actions now support undo/redo
- Asset packs containing instance configs will now correctly override base game or lower priority pack assets.
资产包中包含实例配置时,现在将正确覆盖基础游戏或优先级较低的资产包资产。 - Added node editor support for macOS and Linux.
为 macOS 和 Linux 添加了节点编辑器支持。- Note: To launch the node editor on Linux, use the following command: NE="$HOME/.var/app/com.hypixel.HytaleLauncher/data/Hytale/install/pre-release/package/game/latest/Client/NodeEditor" && flatpak run --command="$NE/NodeEditor" --socket=x11 --nosocket=wayland --cwd="$NE/" com.hypixel.HytaleLauncher
注意:要在 Linux 上启动节点编辑器,请使用以下命令: NE="$HOME/.var/app/com.hypixel.HytaleLauncher/data/Hytale/install/pre-release/package/game/latest/Client/NodeEditor" && flatpak run --command="$NE/NodeEditor" --socket=x11 --nosocket=wayland --cwd="$NE/" com.hypixel.HytaleLauncher
- Note: To launch the node editor on Linux, use the following command: NE="$HOME/.var/app/com.hypixel.HytaleLauncher/data/Hytale/install/pre-release/package/game/latest/Client/NodeEditor" && flatpak run --command="$NE/NodeEditor" --socket=x11 --nosocket=wayland --cwd="$NE/" com.hypixel.HytaleLauncher
Audio 音频
- Split music tracks into individual music containers, laying the groundwork for future functionality.
将音乐曲目拆分为单独的音乐容器,为将来的功能奠定基础。
Naming & Categorization 命名与分类
- ‘Lava Shellfish’ are now referred to as ‘Lava Coelacanth’.
‘熔岩贝类’现在被称为‘熔岩腔棘鱼’。
Bug Fixes 错误修复
Combat, Entity & Item Fixes 战斗、实体与物品修复
- Fixed a crash that could occur when damage sources have no associated hotbar.
修复了当伤害来源没有关联热键栏时可能发生的崩溃问题。 - Fixed a crash that could occur under specific circumstances with NPC movement.
修复了在特定情况下 NPC 移动可能导致的崩溃问题。 - Fixed a crash that could occur during projectile physics.
修复了在投射物理过程中可能发生的崩溃问题。 - NPCs will now animate correctly when strafing.
NPC 在侧移时将正确地动画化。 - Encountering Scaraks will now correctly unlock the associated memories.
遭遇斯卡拉克现在将正确解锁相关记忆。 - Entities that breathe air will no longer spawn submerged in liquid.
呼吸空气的实体将不再在液体中生成。 - Skeletons should no longer fall through the floor when emerging from coffins.
骷髅在从棺材中出现时将不再穿过地板。 - Entities that cease to exist should no longer emit light.
不再存在实体应该不会再发光。 - ‘Winter Bauble’ will now be held correctly in the hand.
‘Winter Bauble’现在将正确地握在手中。 - Stepping from a block with non-default friction onto an entity with a solid hitbox will no longer cause the player to slide about.
从具有非默认摩擦力的方块移动到具有实体碰撞箱的实体上时,玩家将不再滑动。
World & Block Fixes 世界与方块修复
- Fixed a crash that could occur with chunk lighting.
修复了可能导致块光闪烁的问题。 - Apple trees will once again be able to fully grow.
苹果树将能够再次完全生长。 - Fixed a bug where trees would sometimes stop growing, related to their orientation.
修复了树木有时会停止生长的 bug,与它们的朝向有关。 - Bronze, Copper, Gold, and Zinc Pipe - Large Corner blocks will now be rotated correctly when placed.
铜管、铁管、金管和锌管 - 大型直角块现在在放置时会正确旋转。 - ‘Winter Lights’ will no longer emit light when turned off.
‘Winter Lights’将不会在关闭时发光。 - ‘Winter Wreath’ will no longer emit light when turned off.
‘Winter Wreath’将不会在关闭时发光。 - ‘Winter Garland’ no longer incorrectly displays an interact option.
‘冬日花环’不再错误地显示交互选项。 - ‘Lost Civilization Bed’ now requires six blocks of support, like other beds of that size.
‘失落文明之床’现在需要六个支撑方块,与其他同尺寸的床一致。 - ‘Sandylion’ now drops ‘White Petals’ rather than ‘Red Petals’ when broken.
‘Sandylion’在被破坏时会掉落‘白色花瓣’而不是‘红色花瓣’。 - ‘Dark Temple Wardrobe’ has had its block breaking particles changed for better visibility.
‘暗影神殿衣柜’的破坏粒子效果已更改,以获得更好的可见性。 - New Exploration worlds generated by the portal in the Crossroads will now be named correctly.
由十字路口的传送门生成的新探索世界现在将被正确命名。
Creative, Modding & Plugin Fixes 创造模式、模组与插件修复
- Fixed a crash that could occur when hot-reloading asset packs.
修复了在热重载资源包时可能发生的崩溃问题。 - Fixed a crash that could occur with Builder Tools.
修复了可能导致 Builder Tools 崩溃的问题。 - Fixed an issue relating to the ‘missing or invalid manifest.json’ error that could occur with JAR-based plugin asset packs.
修复了与基于 JAR 的插件资源包相关的“缺少或无效的 manifest.json”错误。 - Reconnecting after going through a portal will now take players to the last world visited, instead of the Crossroads.
重新连接经过传送门后,玩家现在将被传送到最近访问过的世界,而不是十字路口。 - Entity hitboxes now correctly match the model when rotated with the Entity Tool.
实体的碰撞箱现在在使用实体工具旋转时会正确匹配模型。 - Fixed rotation gimbal not working correctly with roll.
修复了旋转万向节与滚动不正常工作的问题。 - The Tint Tool’s opacity setting will now act like opacity rather than transparency.
Tint Tool 的不透明度设置现在将像不透明度而不是透明度那样工作。 - Fixed pos1/pos2 commands incorrectly moving selection boxes.
修复了 pos1/pos2 命令错误地移动选择框的问题。 - Fixed arbitrary rotation of entity selections with no blocks in them.
修复了在没有块的实体选择中任意旋转的问题。 - Fixed a number of notifications for Creative Tools.
修复了创意工具的多个通知。 - Updated the Entity Tool legend to remove an incorrect hotkey.
更新了实体工具图例,移除了不正确的快捷键。
UI & Display Fixes 用户界面与显示修复
- Commands with root args and usage variants should now autocomplete correctly.
命令现在可以正确地自动补全带有根参数和用法变体的参数。 - Command suggestions will now correctly display for the player.
命令建议现在将正确显示给玩家。 - Map markers now have consistent name size and offset.
地图标记现在具有一致的名称大小和偏移量。
Audio Fixes 音频修复
- Swimming closer to or further away from others will now affect the volume of voice chat.
现在,靠近或远离他人游泳将影响语音聊天的音量。
Other Fixes 其他修复
- Fixed a crash that could occur with item containers.
修复了可能导致物品容器崩溃的问题。 - Fixed a crash that could occur when types were set to be null.
修复了将类型设置为 null 时可能发生的崩溃。 - Fixed a crash that could occur with invalid player references.
修复了由于无效玩家引用而导致的崩溃。 - Fixed a crash that could occur if no SettingAsset JSON was found.
修复了在未找到 SettingAsset JSON 时可能发生的崩溃。 - Fixed an issue that could occur when saving backups.
修复了在保存备份时可能发生的问题。 - Fixed a number of typographical errors.
修复了一些排版错误。
PRE-RELEASE (UPDATE 5, PART 3)
预发布更新(更新 5,第 3 部分)April 9, 2026 2026 年 4 月 9 日
Items & Equipment 物品与装备
- Item descriptions have been added to the following items:
以下物品已添加物品描述:- Adamantite Ingot, Cobalt Ingot, Copper Ingot, Iron Ingot, and Thorium Ingot
亚当晶锭,钴锭,铜锭,铁锭,和钍锭 - Light Leather, Medium Leather, and Heavy Leather
轻皮、中皮和重皮 - Bloodcap Spawn Bag and Blood Leaf Seed Bag
血囊 spawn 袋和血叶种子袋 - Zone 3 Taiga Portal
区域 3 泰加传送门 - Small Stamina Potion, Stamina Potion, and Large Stamina Potion
小精力药水、精力药水和大精力药水
- Adamantite Ingot, Cobalt Ingot, Copper Ingot, Iron Ingot, and Thorium Ingot
World & Blocks 世界与方块
- Bamboo, Feran, and Lost Civilization Bookshelves may now be stacked on top of each other.
竹子、Feran 和失落文明书架现在可以叠放在一起。 - Rope Blocks placed vertically can now be extended by placing additional Rope Blocks above or below.
垂直放置的绳索块现在可以通过在上方或下方放置额外的绳索块来扩展。 - Bamboo, Dark Temple, Light Temple, Lost Civilization, Overgrown Temple, Sandswept, and Tavern Shelves now require multiple hits to break.
竹子、黑暗寺庙、光明寺庙、失落文明、蔓生寺庙、清扫沙地和酒馆架子现在需要多次打击才能破坏。 - Cold Grass, Dry Grass, Full Grass, Lush Grass, Sunny Grass, and Withered Grass can now be crafted at the Farmer's Workbench.
Cold Grass、Dry Grass、Full Grass、Lush Grass、Sunny Grass 和 Withered Grass 现在可以在农民工作台制作。
UI & Quality of Life
用户界面与生活质量
- Opting to submit feedback will now open the Hytale Feature Requests page.
选择提交反馈现在会打开《Hytale》特性请求页面。 - Added a 'Clear Inventory' button in Creative Mode. Pressing it twice deletes all items in the Inventory, Backpack, equipped slots, and Utility radial menu.
在创造模式下添加了一个“清空库存”按钮。按下它两次会删除库存、背包、装备槽位以及工具轮盘菜单中的所有物品。 - A key binding has been added to open the Asset Editor. By default, this is bound to ALT+B.
添加了一个打开资源编辑器的快捷键。默认情况下,这个快捷键绑定到 ALT+B。 - Notifications are now displayed upon creating or deleting an asset pack.
现在在创建或删除资产包时会显示通知。
Audio 音频
- Overhauled music handling to utilize more flexible music containers.
对音乐处理进行了全面改革,以利用更灵活的音乐容器。
Naming & Categorization 命名与分类
- The darker 'Green Clay - Smooth' block is now referred to as 'Dark Green Clay - Smooth'.
深色的“绿色粘土 - 光滑”块现在被称为“深绿色粘土 - 光滑”。
Bug Fixes BUG 修复
Combat, Entity & Item Fixes 战斗、实体与物品修复
- Healing Totems that have been placed will now heal 5 health per second for 10 seconds.
放置的治疗图腾现在每秒恢复 5 点生命值,持续 10 秒。 - Wild Wisteria Sapling descriptions now specify they yield Goldenwood instead of Darkwood.
野生紫藤树苗的描述现在指定它们产出金木而不是暗木。
World & Block Fixes 世界与方块修复
- Yellow Mushroom Mycelium will now render correctly once placed.
黄色蘑菇菌丝现在在放置后能正确渲染。
Creative, Modding & Plugin Fixes 创造模式、模组与插件修复
- Fixed an exception that could occur when unregistering asset packs that do not have the NPC folder.
修复了在注销没有 NPC 文件夹的资源包时可能发生的异常。 - Fixed map overflows that could be caused with Creative Tools.
修复了使用创意工具可能导致的地图溢出问题。 - Fixed a number of issues relating to multi-axis block rotation.
修复了与多轴块旋转相关的多个问题。 - Fixed an issue where 'Missing Required Mods' could be displayed incorrectly.
修复了“缺少必要模块”可能显示不正确的问题。 - Asset packs may now be deleted from the Editor UI.
现在可以在编辑器 UI 中删除资源包。
UI & Display Fixes 用户界面与显示修复
- Fixed a crash that could occur with the Back button.
修复了可能导致后退按钮崩溃的问题。 - Fixed a memory leak in the Loading Screen UI.
修复了加载屏幕 UI 中的内存泄漏。 - Non-craftable items will no longer display their item IDs in Adventure Mode.
非可制作物品将不再在冒险模式中显示其物品 ID。 - The UI will now correctly pluralize months and years.
UI 现在将正确地复数化月份和年份。 - Fixed several typos. 修正了一些拼写错误。
Audio Fixes 音频修复
- Fixed an issue where toggling voice chat could disconnect players.
修复了切换语音聊天可能导致玩家断开连接的问题。
Other Fixes 其他修复
- Fixed a number of additional crashes.
修复了多个额外的崩溃问题。
原文链接:https://hytale.com/news/2026/4/hytale-pre-release-patch-notes-update-5
首次发布日期:2026-04-02
首次发布日期:2026-04-02