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HYTALE 补丁说明 - 更新 2(Patch Notes -Update 2)
外观与自定义
Cosmetics & Customization
为所有人添加了新的头像定制选项。
New Avatar customization options have been added for everyone.
强盗面具 + 侧编发(变体)
Bandit Mask + Side Knot (Variant)
盲眼 + 厚实(变体)
Blindfold + Thick (Variant)
绷带遮眼罩 + 厚版,左眼,右眼 (变体)
Bandage Blindfold + Thick, Left Eye, Right Eye (Variants)
吸血鬼之口 Vampire Mouth
可爱嘴 Cute Mouth
兽人嘴 Orc Mouth
为幻想棉质装饰品颜色添加了白色
Added white color to fantasy cotton cosmetic colors
更新了以下发型的视觉效果:
Updated visuals for the following haircuts:
单边小辫 Single Side Pigtail
发夹马尾 Hair Stick Bun
简约波波头 Simple Bobcut
战士发髻 Fighter Buns
精灵智慧头 Smart Elven
劲风 Windswept
新增了装备防具的可见性切换按钮,可直接在角色面板中访问。
Added new armor slot visibility toggles next to equipped armor, accessible directly in the character panel.
服务器管理员可以禁用/启用此功能,以执行玩家对战/沉浸式体验的规则。
Server hosts can disable/enable this feature to enforce rules for PvP/Immersion purposes.
玩家奔跑时斗篷的动画效果得到改进。
Improved animations for capes when the player is running.
游戏玩法与平衡 Gameplay & Balance
新增了一项物品,允许用户从附近的骨堆中召唤骷髅仆从。
A new item was added that allows the user to raise skeletal minions from nearby bone piles.
有几率从大型卫兵骷髅掉落。
Has a chance to drop from the large Praetorian Skeleton.
现在需要使用 Thorium 或 Cobalt 镐才能开采 Adamantite。
Adamantite now requires a Thorium or Cobalt pickaxe to be mined.
采矿和镐进阶系统已调整。
Mining and pickaxe progression has been adjusted.
低等级镐对高等级矿石块造成的伤害大幅减少。
Lower tier pickaxes now deal much less damage to higher tier ore blocks.
升级到更高品质的镐可以显著减少所需的击打次数。
Upgrading to a higher quality pickaxe significantly reduces the amount of hits required.
强化了北极熊。 Buffed Polar Bears.
家具工作台上已添加更多装饰性灯光配方。
More decorative light recipes have been added to the furniture bench.
以下 NPC 现在会掉落中型兽皮,而不是轻型兽皮:
The following NPCs will now drop Medium Hide instead of Light Hide:
野牛 Bison
野猪 Boar
牛 Cow
马 Horse
疣猪 Warthog
火蜥蜴的能力已调整。
The Magma Toad has been adjusted.
舌头伤害已大幅降低。
Tongue damage has been significantly reduced.
现在它会在舌头攻击和新的能力:头槌之间切换。
It now alternates between its Tongue attack and a new ability: Headbutt
花瓣现在可以在纺织品类别下的家具工作台上制作。
Petals are now craftable in the furniture bench under Textiles category.
这使得它们可以再生,因为黄色花瓣可以从生长的向日葵种子中采集。
This makes them renewable as Yellow Petals can be farmed from growing Sunflower Seeds.
用于制作不同颜色花瓣的所有制作要求都是可再生资源。
All crafting requirements used to make different colored Petals are renewable resources.
现在可以使用花瓣的组合来制作每种布块较浅的变体。
Lighter variants for each Cloth Block can now be crafted using a combination of Petals.
世界生成 World Generation
世界生成 V2 已经准备好供模组制作者参考。
WorldGen V2 has been prepared for public documentation to help modders.
已添加使用世界生成 V2 的新 Default_Flat 和 Default_Void 模板。
New Default_Flat & Default_Void templates have been added using World Gen V2.
创意中心门户现在使用世界生成 V2 的平面世界生成方式生成。
The Creative Hub Portal now spawns with World Gen V2 flat worldgen.
产生晴朗的天气和有限的雾气,但仅适用于新的创造世界。
Results in clear weather and limited fog, but only works in new creative worlds.
对所有区域的矿石放置进行了重大重构。- 您需要探索旧世界的新的区块才能看到这个变化。
Major refactor of ore placement in all zones. - You will need to explore new chunks for old worlds to see this change.
产生更多的矿石,特别是在荒废之地地下。
Results in more ores, especially in Devastated Lands undergrounds.
农业 Farming
永恒作物不再因意外武器损坏而破碎。
Eternal crops no longer break from accidental weapon damage.
耕种土地的寿命已增加。
Increased tilled soil lifetime.
现在持续时间更长,在1.2到1.5天之间。
Now lasts longer between 1.2 to 1.5 days.
修复了成熟作物下方的土壤腐化问题。
Fixed soil decay under fully grown crops.
现在您可以在使用锄头和种子时,在非主手中持有火把。
You can now hold torches in your offhand while using the Hoe and Seeds.
打破成熟的永恒作物会掉落它们的种子。
Breaking fully grown Eternal crops will drop their Seeds back.
蹲下时,收割的作物现在可以放置在地面上。
Harvested crops can now be placed on the ground when crouching.
锄头的配方需求成本已经调整。
Recipe requirement costs have been adjusted for Hoes.
锄头现在在不同的农业工作台等级解锁。
Hoes now unlock at different farming bench tiers.
铜现在为2级,不再是4级。
Copper is now Tier 2 instead of Tier 4.
铁现在属于4级,不再是8级。
Iron is now Tier 4 instead of Tier 8.
铀矿已添加至 6 级。
Thorium has been added at Tier 6.
UI / UX
改进了编辑器块提示描述。
Improved the editor block tooltip descriptions.
在角色自定义菜单中,当鼠标悬停在颜色选项上时,提示现在会显示颜色名称。
Tooltips will now display the name of colors when hovering over color options in the Avatar Customization menu.
通过增加对比度和添加钻石指示器,提升了热栏激活槽的可见性。
Made improvements to the visibility of the hotbar active-slot by increasing contrast and adding a diamond indicator.
这使得在 Howling Sands 等较亮环境中更容易看到热栏的激活槽位。
This makes it easier to see the hotbar active-slot, when in brighter environments like the Howling Sands.
通过 "The Heart Of Orbis" 查看时,记忆的分类现在按字母顺序排列。
The categories of Memories are now sorted alphabetically when being viewed via "The Heart Of Orbis".
脚本笔刷 QoL 改进。
Scripted Brush QoL improvements.
为过滤器添加了缺失的条目,并从过滤器中移除了无效的方块。
Added missing entries to filters, and removed invalid blocks from filters.
修复了现有脚本笔刷中的各种错误。
Fixed various bugs in existing scripted brushes.
增加了装饰和洞穴刷。
Added decoration and cave brushes.
移除了冗余的脚本刷。
Removed redundant scripted brushes.
更新了 JumpIfBlockType 节点,改为使用单个偏移量而不是偏移量列表。
Updated the JumpIfBlockType node to use a single offset instead of a list of offsets.
背包交互更新。
Inventory interaction updates.
双击处理更加优化,现在可以更快点击。
Better double click handling, you can now click faster.
Shift + 点击防具将直接装备它,如果相应槽位当前没有装备防具。
Shift + Clicking on armor will now directly equip it if no armor is currently equipped in the respective slot.
QERT 快捷键绑定已添加到背包“快速操作”(全部放入、全部取出、快速堆叠和排序)。
QERT shortcut keybinds have been added for the inventory "quick actions" (put all, pull all, quickstack and sort).
当鼠标悬停在“快速操作”按钮(如“按类型排序物品(T)”)上时,快捷键现在会显示在提示框中。
Shortcuts now display in the tooltip when hovering over "quick action" buttons such as "Sort Items By Type (T)".
设置菜单中已添加“FPS 计数器覆盖”选项。
An "FPS counter overlay" option has been added to the settings menu.
此选项位于常规 > 用户界面下。
This can be found under General > User Interface.
启用此功能时,当前 FPS 将显示在游戏右上角。
The current FPS will be displayed in the top right corner of the game when this is enabled.
对玩家标记进行了多项改进。
Made various improvements to player markers.
玩家标记现在显示在罗盘上。
Player markers now display on the compass.
移除了地图上玩家标记中的"Player: "前缀。
Removed "Player: " prefix from the player markers on the map.
玩家名称将始终在地图上渲染。
Player names will always render on the map.
在地图玩家列表中添加了地图/指南针可见性的切换按钮。
Added toggle buttons for map/compass visibility in the maps player list.
处于不同高度玩家的指南针中会显示不同的图标(上下指示器)。
Players at different heights will have a different icon (up/down indicators) in the compass.
可以在游戏设置 > 无障碍中找到。
This can be found under Gameplay > Accessibility.
将蛇模型变成帽蠕虫。
Turns Snake models into Hatworms.
音频与视觉效果
添加了所有缺失的基本雷克斯声音。
Added all missing basic Rex sounds.
更新了物品拖放背包的声音。
Updated the bones item drag/drop inventory sound.
修复了 Howling Sands 地下洞穴轨道中的一个错误。
Fixed a bug in a Howling Sands cave track.
更新了所有食物粒子的色调。
Updated all food particle tints.
BUG 修复,技术及稳定性
Bug Fixes, Tech & Stability
引入了服务器自动更新系统,包括配置选项和用于更新管理的新的命令。
Introduced a server auto-update system, including configuration options and new commands for update management.
新增了一个 UpdateModule 核心插件,并将其集成到服务器启动过程中,允许服务器检查并应用更新、通知玩家以及处理分阶段更新。
Added a new UpdateModule core plugin and integrated it into the server boot process, allowing the server to check for and apply updates, notify players, and handle staged updates.
在 HytaleServerConfig 中引入了 UpdateConfig ,包含启用更新、检查间隔、通知偏好、补丁线选择、备份选项和自动应用模式的字段。包括序列化支持和获取/设置方法。
Introduced UpdateConfig in HytaleServerConfig with fields for enabling updates, check intervals, notification preferences, patchline selection, backup options, and auto-apply modes. Includes serialization support and getter/setter methods.
添加了一个新的关机原因 ShutdownReason.UPDATE ,用于指示服务器何时应重启以应用分阶段更新。
Added a new shutdown reason ShutdownReason.UPDATE to indicate when the server should restart to apply a staged update.
添加了新的 /update 命令和详细的服务器消息,用于检查、下载、应用和管理更新,包括玩家通知和自动应用警告。
Added new /update commands and detailed server messages for checking, downloading, applying, and managing updates, including player notifications and auto-apply warnings.
更新了发布工作流程,包括启动器脚本( start.sh , start.bat )。
Updated the release workflow to include launcher scripts (start.sh, start.bat).
对渲染阴影进行了改进,以解决各种问题。
Made improvements to rendering shadows to fix various issues.
修复了创造模式下当热键栏满时中键“选择方块”的问题。
Fixed middle click "pick block" when the hotbar is full in creative mode.
现在在创造模式下,当背包满时,中键点击方块将会替换当前槽位为新拾取的物品。
Now when middle clicking a block in creative mode when the inventory is full, it will replace the current slot with the newly picked item.
资源编辑器现在会在工具提示中显示文档。
The Asset Editor will now display documentation in tooltips.
修复了 mantling 检测相关的问题,这些问题导致了许多意外的行为。
Fixed issues with Mantling detection which resulted in many unintended behaviours.
实现了清除按键绑定跨会话持久化的修复。
Implemented a fix to persist cleared keybinds across sessions.
对天气过渡进行了调整,以减少突兀的视觉效果。
Made some adjustments to improve weather transitions to reduce jarring visuals.
未来的更新中还将进行更多改进。
More improvements will be made in future updates.
修复了使用传送器时可能发生的意外碰撞问题,通过应用偏移量来解决。
Fixed an issue when using teleporters to avoid accidental collisions by applying an offset.
轨道车现在正确消耗并正确放置。
Rail carts now consume correctly and place properly.
床在未加载的区块中重新生成的问题已修复。
Bed respawning in unloaded chunks has been fixed.
修复了一个问题,即如果没有加载的区块,碰撞检测总是失败。
Fixes an issue where the collision checks always failed if there were no loaded chunks.
服务器稳定性、验证、ECS、本地化和超时方面的重大改进。
Major server stability, validation, ECS, localization and timeout improvements.
现在填充容器会以最近的水块为目标,而不是要求你瞄准水块后面/下面的位置。
Refilling containers now targets the closest block of water rather than requiring you to aim at a block behind/under water.
修复了一些物品显示过大的放置预览问题。
Fixed some types of items displaying oversized placement previews.
修复了狂战士发型纹理平铺的问题。
Fixed an issue with the Berserker haircut texture tiling.
修复了眼镜纹理在其镜片高光上继承装饰色彩的问题。
Fixed glasses textures from inheriting the cosmetic colour on their lens highlights.
新增了世界地图传送权限。
Added permissions for world map teleporting.
阻止玩家向服务器发送数据包,并在没有 Op 的情况下传送至任何地点。
Prevents players from sending packets to the server and teleporting anywhere they want without Op.
翡翠荒野地下城和其他环境已修复。- 你可能会听到新的配乐!
Emerald Wilds dungeon and other environments have been fixed. - You might hear new soundtracks!
修复了地图未打开时发送玩家标记更新的问题。
Fixed sending player marker updates while map isn't open.
修复了在地图上悬停时玩家标记闪烁的问题。
Fixed player markers flickering when hovered on the map.
放大地图时,其他玩家的名字更易读。
Other players names are more readable when zoomed in on the map.