HYTALE 补丁说明 - 更新 2(Patch Notes -Update 2)

博文 HYTALE 补丁说明 - 更新 2(Patch Notes -Update 2)

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原文链接
https://hytale.com/news/2026/1/hytale-patch-notes-update-2
作者
Hytale Team
译者
HiTech0926
转载许可
允许转载,按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明平台名称(HytBBS)以及本帖地址

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HYTALE 补丁说明 - 更新 2(Patch Notes -Update 2)​

外观与自定义
Cosmetics & Customization​

  • 为所有人添加了新的头像定制选项。
    New Avatar customization options have been added for everyone.
  • 强盗面具 + 侧编发(变体)
    Bandit Mask + Side Knot (Variant)
  • 盲眼 + 厚实(变体)
    Blindfold + Thick (Variant)
  • 绷带遮眼罩 + 厚版,左眼,右眼 (变体)
    Bandage Blindfold + Thick, Left Eye, Right Eye (Variants)
  • 吸血鬼之口 Vampire Mouth
  • 可爱嘴 Cute Mouth
  • 兽人嘴 Orc Mouth
  • 为幻想棉质装饰品颜色添加了白色
    Added white color to fantasy cotton cosmetic colors
  • 更新了以下发型的视觉效果:
    Updated visuals for the following haircuts:
  • 单边小辫 Single Side Pigtail
  • 发夹马尾 Hair Stick Bun
  • 简约波波头 Simple Bobcut
  • 战士发髻 Fighter Buns
  • 精灵智慧头 Smart Elven
  • 劲风 Windswept
  • 新增了装备防具的可见性切换按钮,可直接在角色面板中访问。
    Added new armor slot visibility toggles next to equipped armor, accessible directly in the character panel.
  • 服务器管理员可以禁用/启用此功能,以执行玩家对战/沉浸式体验的规则。
    Server hosts can disable/enable this feature to enforce rules for PvP/Immersion purposes.
  • 玩家奔跑时斗篷的动画效果得到改进。
    Improved animations for capes when the player is running.

游戏玩法与平衡 Gameplay & Balance​

  • 新增了一项物品,允许用户从附近的骨堆中召唤骷髅仆从。
    A new item was added that allows the user to raise skeletal minions from nearby bone piles.
  • 有几率从大型卫兵骷髅掉落。
    Has a chance to drop from the large Praetorian Skeleton.
  • 现在需要使用 Thorium 或 Cobalt 镐才能开采 Adamantite。
    Adamantite now requires a Thorium or Cobalt pickaxe to be mined.
  • 采矿和镐进阶系统已调整。
    Mining and pickaxe progression has been adjusted.
  • 低等级镐对高等级矿石块造成的伤害大幅减少。
    Lower tier pickaxes now deal much less damage to higher tier ore blocks.
  • 升级到更高品质的镐可以显著减少所需的击打次数。
    Upgrading to a higher quality pickaxe significantly reduces the amount of hits required.
  • 强化了北极熊。 Buffed Polar Bears.
  • 家具工作台上已添加更多装饰性灯光配方。
    More decorative light recipes have been added to the furniture bench.
  • 以下 NPC 现在会掉落中型兽皮,而不是轻型兽皮:
    The following NPCs will now drop Medium Hide instead of Light Hide:
  • 野牛 Bison
  • 野猪 Boar
  • 牛 Cow
  • 马 Horse
  • 疣猪 Warthog
  • 火蜥蜴的能力已调整。
    The Magma Toad has been adjusted.
  • 舌头伤害已大幅降低。
    Tongue damage has been significantly reduced.
  • 现在它会在舌头攻击和新的能力:头槌之间切换。
    It now alternates between its Tongue attack and a new ability: Headbutt
  • 花瓣现在可以在纺织品类别下的家具工作台上制作。
    Petals are now craftable in the furniture bench under Textiles category.
  • 这使得它们可以再生,因为黄色花瓣可以从生长的向日葵种子中采集。
    This makes them renewable as Yellow Petals can be farmed from growing Sunflower Seeds.
  • 用于制作不同颜色花瓣的所有制作要求都是可再生资源。
    All crafting requirements used to make different colored Petals are renewable resources.
  • 现在可以使用花瓣的组合来制作每种布块较浅的变体。
    Lighter variants for each Cloth Block can now be crafted using a combination of Petals.

世界生成 World Generation​

  • 世界生成 V2 已经准备好供模组制作者参考。
    WorldGen V2 has been prepared for public documentation to help modders.
  • 已添加使用世界生成 V2 的新 Default_Flat 和 Default_Void 模板。
    New Default_Flat & Default_Void templates have been added using World Gen V2.
  • 创意中心门户现在使用世界生成 V2 的平面世界生成方式生成。
    The Creative Hub Portal now spawns with World Gen V2 flat worldgen.
  • 产生晴朗的天气和有限的雾气,但仅适用于新的创造世界。
    Results in clear weather and limited fog, but only works in new creative worlds.
  • 对所有区域的矿石放置进行了重大重构。- 您需要探索旧世界的新的区块才能看到这个变化。
    Major refactor of ore placement in all zones. - You will need to explore new chunks for old worlds to see this change.
  • 产生更多的矿石,特别是在荒废之地地下。
    Results in more ores, especially in Devastated Lands undergrounds.

农业 Farming​

  • 永恒作物不再因意外武器损坏而破碎。
    Eternal crops no longer break from accidental weapon damage.
  • 耕种土地的寿命已增加。
    Increased tilled soil lifetime.
  • 现在持续时间更长,在1.2到1.5天之间。
    Now lasts longer between 1.2 to 1.5 days.
  • 修复了成熟作物下方的土壤腐化问题。
    Fixed soil decay under fully grown crops.
  • 现在您可以在使用锄头和种子时,在非主手中持有火把。
    You can now hold torches in your offhand while using the Hoe and Seeds.
  • 打破成熟的永恒作物会掉落它们的种子。
    Breaking fully grown Eternal crops will drop their Seeds back.
  • 蹲下时,收割的作物现在可以放置在地面上。
    Harvested crops can now be placed on the ground when crouching.
  • 锄头的配方需求成本已经调整。
    Recipe requirement costs have been adjusted for Hoes.
  • 锄头现在在不同的农业工作台等级解锁。
    Hoes now unlock at different farming bench tiers.
  • 铜现在为2级,不再是4级。
    Copper is now Tier 2 instead of Tier 4.
  • 铁现在属于4级,不再是8级。
    Iron is now Tier 4 instead of Tier 8.
  • 铀矿已添加至 6 级。
    Thorium has been added at Tier 6.

UI / UX​

  • 改进了编辑器块提示描述。
    Improved the editor block tooltip descriptions.
  • 在角色自定义菜单中,当鼠标悬停在颜色选项上时,提示现在会显示颜色名称。
    Tooltips will now display the name of colors when hovering over color options in the Avatar Customization menu.
  • 通过增加对比度和添加钻石指示器,提升了热栏激活槽的可见性。
    Made improvements to the visibility of the hotbar active-slot by increasing contrast and adding a diamond indicator.
  • 这使得在 Howling Sands 等较亮环境中更容易看到热栏的激活槽位。
    This makes it easier to see the hotbar active-slot, when in brighter environments like the Howling Sands.
  • 通过 "The Heart Of Orbis" 查看时,记忆的分类现在按字母顺序排列。
    The categories of Memories are now sorted alphabetically when being viewed via "The Heart Of Orbis".
  • 脚本笔刷 QoL 改进。
    Scripted Brush QoL improvements.
  • 为过滤器添加了缺失的条目,并从过滤器中移除了无效的方块。
    Added missing entries to filters, and removed invalid blocks from filters.
  • 修复了现有脚本笔刷中的各种错误。
    Fixed various bugs in existing scripted brushes.
  • 增加了装饰和洞穴刷。
    Added decoration and cave brushes.
  • 移除了冗余的脚本刷。
    Removed redundant scripted brushes.
  • 更新了 JumpIfBlockType 节点,改为使用单个偏移量而不是偏移量列表。
    Updated the JumpIfBlockType node to use a single offset instead of a list of offsets.
  • 背包交互更新。
    Inventory interaction updates.
  • 双击处理更加优化,现在可以更快点击。
    Better double click handling, you can now click faster.
  • Shift + 点击防具将直接装备它,如果相应槽位当前没有装备防具。
    Shift + Clicking on armor will now directly equip it if no armor is currently equipped in the respective slot.
  • QERT 快捷键绑定已添加到背包“快速操作”(全部放入、全部取出、快速堆叠和排序)。
    QERT shortcut keybinds have been added for the inventory "quick actions" (put all, pull all, quickstack and sort).
  • 当鼠标悬停在“快速操作”按钮(如“按类型排序物品(T)”)上时,快捷键现在会显示在提示框中。
    Shortcuts now display in the tooltip when hovering over "quick action" buttons such as "Sort Items By Type (T)".
  • 设置菜单中已添加“FPS 计数器覆盖”选项。
    An "FPS counter overlay" option has been added to the settings menu.
  • 此选项位于常规 > 用户界面下。
    This can be found under General > User Interface.
  • 启用此功能时,当前 FPS 将显示在游戏右上角。
    The current FPS will be displayed in the top right corner of the game when this is enabled.
  • 对玩家标记进行了多项改进。
    Made various improvements to player markers.
  • 玩家标记现在显示在罗盘上。
    Player markers now display on the compass.
  • 移除了地图上玩家标记中的"Player: "前缀。
    Removed "Player: " prefix from the player markers on the map.
  • 玩家名称将始终在地图上渲染。
    Player names will always render on the map.
  • 在地图玩家列表中添加了地图/指南针可见性的切换按钮。
    Added toggle buttons for map/compass visibility in the maps player list.
  • 处于不同高度玩家的指南针中会显示不同的图标(上下指示器)。
    Players at different heights will have a different icon (up/down indicators) in the compass.
  • 新增了恐蛇症无障碍模式。
    Added Ophidiophobia accessibility mode.
  • 可以在游戏设置 > 无障碍中找到。
    This can be found under Gameplay > Accessibility.
  • 将蛇模型变成帽蠕虫。
    Turns Snake models into Hatworms.

音频与视觉效果​

  • 添加了所有缺失的基本雷克斯声音。
    Added all missing basic Rex sounds.
  • 更新了物品拖放背包的声音。
    Updated the bones item drag/drop inventory sound.
  • 修复了 Howling Sands 地下洞穴轨道中的一个错误。
    Fixed a bug in a Howling Sands cave track.
  • 更新了所有食物粒子的色调。
    Updated all food particle tints.

BUG 修复,技术及稳定性
Bug Fixes, Tech & Stability​

  • 引入了服务器自动更新系统,包括配置选项和用于更新管理的新的命令。
    Introduced a server auto-update system, including configuration options and new commands for update management.
  • 新增了一个 UpdateModule 核心插件,并将其集成到服务器启动过程中,允许服务器检查并应用更新、通知玩家以及处理分阶段更新。
    Added a new UpdateModule core plugin and integrated it into the server boot process, allowing the server to check for and apply updates, notify players, and handle staged updates.
  • 在 HytaleServerConfig 中引入了 UpdateConfig ,包含启用更新、检查间隔、通知偏好、补丁线选择、备份选项和自动应用模式的字段。包括序列化支持和获取/设置方法。
    Introduced UpdateConfig in HytaleServerConfig with fields for enabling updates, check intervals, notification preferences, patchline selection, backup options, and auto-apply modes. Includes serialization support and getter/setter methods.
  • 添加了一个新的关机原因 ShutdownReason.UPDATE ,用于指示服务器何时应重启以应用分阶段更新。
    Added a new shutdown reason ShutdownReason.UPDATE to indicate when the server should restart to apply a staged update.
  • 添加了新的 /update 命令和详细的服务器消息,用于检查、下载、应用和管理更新,包括玩家通知和自动应用警告。
    Added new /update commands and detailed server messages for checking, downloading, applying, and managing updates, including player notifications and auto-apply warnings.
  • 更新了发布工作流程,包括启动器脚本( start.sh , start.bat )。
    Updated the release workflow to include launcher scripts (start.sh, start.bat).
  • 对渲染阴影进行了改进,以解决各种问题。
    Made improvements to rendering shadows to fix various issues.
  • 修复了创造模式下当热键栏满时中键“选择方块”的问题。
    Fixed middle click "pick block" when the hotbar is full in creative mode.
  • 现在在创造模式下,当背包满时,中键点击方块将会替换当前槽位为新拾取的物品。
    Now when middle clicking a block in creative mode when the inventory is full, it will replace the current slot with the newly picked item.
  • 资源编辑器现在会在工具提示中显示文档。
    The Asset Editor will now display documentation in tooltips.
  • 修复了 mantling 检测相关的问题,这些问题导致了许多意外的行为。
    Fixed issues with Mantling detection which resulted in many unintended behaviours.
  • 实现了清除按键绑定跨会话持久化的修复。
    Implemented a fix to persist cleared keybinds across sessions.
  • 对天气过渡进行了调整,以减少突兀的视觉效果。
    Made some adjustments to improve weather transitions to reduce jarring visuals.
  • 未来的更新中还将进行更多改进。
    More improvements will be made in future updates.
  • 修复了使用传送器时可能发生的意外碰撞问题,通过应用偏移量来解决。
    Fixed an issue when using teleporters to avoid accidental collisions by applying an offset.
  • 轨道车现在正确消耗并正确放置。
    Rail carts now consume correctly and place properly.
  • 床在未加载的区块中重新生成的问题已修复。
    Bed respawning in unloaded chunks has been fixed.
  • 修复了一个问题,即如果没有加载的区块,碰撞检测总是失败。
    Fixes an issue where the collision checks always failed if there were no loaded chunks.
  • 服务器稳定性、验证、ECS、本地化和超时方面的重大改进。
    Major server stability, validation, ECS, localization and timeout improvements.
  • 现在填充容器会以最近的水块为目标,而不是要求你瞄准水块后面/下面的位置。
    Refilling containers now targets the closest block of water rather than requiring you to aim at a block behind/under water.
  • 修复了一些物品显示过大的放置预览问题。
    Fixed some types of items displaying oversized placement previews.
  • 修复了狂战士发型纹理平铺的问题。
    Fixed an issue with the Berserker haircut texture tiling.
  • 修复了眼镜纹理在其镜片高光上继承装饰色彩的问题。
    Fixed glasses textures from inheriting the cosmetic colour on their lens highlights.
  • 新增了世界地图传送权限。
    Added permissions for world map teleporting.
  • 阻止玩家向服务器发送数据包,并在没有 Op 的情况下传送至任何地点。
    Prevents players from sending packets to the server and teleporting anywhere they want without Op.
  • 翡翠荒野地下城和其他环境已修复。- 你可能会听到新的配乐!
    Emerald Wilds dungeon and other environments have been fixed. - You might hear new soundtracks!
  • 修复了地图未打开时发送玩家标记更新的问题。
    Fixed sending player marker updates while map isn't open.
  • 修复了在地图上悬停时玩家标记闪烁的问题。
    Fixed player markers flickering when hovered on the map.
  • 放大地图时,其他玩家的名字更易读。
    Other players names are more readable when zoomed in on the map.
 
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